![]() Even though you desperately need more villagers, you really have to start cranking out combat units and upgrading them. The only good thing about this is that the first one is a scout, and won't fight back, so kill it immediately. Your ships are two tech levels worse, and you don't have any upgrades, and you can't afford them. Less than 5 minutes after the scenario starts, game time, the first enemy Galleon shows up. You should probably build your first castle near Hebron. Eventually, you will definitely be able to build 4 castles as well as lots of walls, while still having lots of stone for other purposes. You have 3 stone mines just outside your base, and you quickly find 5 more near Hebron and 5 more near your trade route. Your second scout should head out the side gate, trailed by a cavalry archer. This will allow you to get some idea of how you might defend Hebron, and whether there are any immediate threats. Your first scout should head out your main gate, trailed by a cavalry archer, and explore towards Hebron from the left, then loop around and come back from the right. Use them only to fill in gaps in the exploration that are too small to contain any significant enemy presence. It is much too dangerous to use your cavalry archers as true scouts. ![]() The first three should explore, but leave one at home for emergencies. Of course, you want more, but you also need a monastery and a lumber camp, and there are other things you need wood for right away. Allocate all other incoming food to new villagers as long as you can get away with it. When your first batch of food comes in, produce a second scout. Your first four villagers should collect wood the fifth one should mine for stone, which means that you will need a mining camp. Start by producing a scout, two villagers (not fishing boats), two Galleys, and two cavalry archers. Eventually, you really need to start fish farming. The other big problem is that they have to travel farther and farther as time goes on to get the wild fish. The biggest problem with fishing boats is that they are very hard to protect. You will also find a relic near Hebron that you can probably get.Ī large part of the action in this scenario will take place on the water. This is not a generous amount of gold, because you need to do a lot of research and production, but it is adequate. ![]() You have 6 gold mines in your base, and very soon, you locate 5 more that you can reasonably expect to get. Eventually, you could incorporate your ally into your fortification, after which this aspect of the scenario would operate entirely in the background.Īs long as your ally is minimally functional, they are a source of free gold. All of these functions are your responsibility. Your ally is also unable to repair any damage or replace any destroyed units, except within narrowly defined limits. ![]() The main one is that you have a weak, actually defenceless, ally. Save the game often, because even one wrong mouse click can be very damaging. It's a mixed land/water map, which always strains your population. Resources are plentiful, but they are hard to access until late in the scenario. Furthermore, one of your enemies builds a Wonder very early and fairly quickly. You start with virtually nothing, facing three fully developed and aggressive enemies. ![]()
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